Nur Kuruca

A Bit About Me
​After graduating, I started working as a Product Manager for one of Turkey’s biggest fashion brands, responsible for baby girl clothing in 13 countries in Europe. I worked on more than 20 special collections that I specifically designed. This job taught me to balance cost and design quality and to think from both the customer’s and the producer’s perspectives. I conducted several user research studies, including A/B testing, feedback collection, questionnaires, and quantitative analyses. I worked with designers, buyers, planners, and customers, experiencing the whole design process from idea to production. I learned Adobe Photoshop, Adobe Illustrator and Blender after work hours as a hobby. I also took online courses to learn basic HTML, Python, SQL, and Unity.
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I quit my job and attended a 4-month UI design course at one of the most prestigious academies in Turkey. During this course, I learned all the fundamentals, including design thinking, user psychology, UX principles, typography, wireframing and prototyping. I also became proficient in using Figma. Throughout the course, I designed a website opening page, an e-commerce product page, an e-commerce mobile application, and a redesign of a Turkish tourism company’s mobile application. To further enhance my skills, I took online courses on UX principles from Udemy, Coursera, and Youtube. I learned about shape, color, balance, contrast, rhythm, and dominance. After finishing the course, I continued designing several more mobile and web pages. To improve my knowledge, I have also read "Refactoring UI”, "The Design of Everyday Things" and "Universal Principles of UI."
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I created my own playable 2D platformer game called "Taco-run". I designed four unique backgrounds for each level, several assets, and a total of seven characters.
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I joined Aim Games Studio as a 3D Artist to participate a game jam organized by Cim Games. I created 3D home furniture, kitchen appliances, and various decorative assets for a building escape game developed in Unity.
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I designed a mobile application for Nanelimon.ai, featuring both dark mode and light mode options. Additionally, I created a mascot for the project.
Career
August 2023 - Still
August 2019 - August 2023
UI DESINGER/3D ARTIST
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Worked on design projects involving glass effects, neumorphism, 3D buttons, dark/light mode, and responsive web design
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Designed game assets, backgrounds and characters for a playable 2D platformer game
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Modeled 3D home furniture, kitchen appliances, and various decorative assets for a building escape puzzle game within two weeks, which successfully secured 2nd place at IGU Game Jam competition
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Visualized the UI design and the prototype for an AI-powered storytelling application for Nanelimon.ai, featuring both dark and light mode options. Additionally, I designed a mascot for the project.
LC WAIKIKI ISTANBUL HEAD OFFICE
Cluster Product Manager - Europe
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Analyzing previous sales data
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Doing market research (both customers and competitors)
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Identifying country-specific baby clothing needs
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Organising and classifying needs
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Creating designs that meet customer demand both functionally and visually
August 2014 - June, 2019
IZMIR UNIVERSITY OF ECONOMICS
International Trade and Finance - Graduate Degree
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Graduated with GPA 3,68
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Additionally took courses from Public Relations and Advertisement for 2 years.
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